I enjoy playing it although it is not a 'hard' table.Īlso it got a 'saucer', the only one in TPA so far IIRC a prelude to Paragon maybe ) Originally posted by locksley777:"Try a tube shot" Fixed draw order on Medieval Madness pop bumpers (DX11)
Fixed messed up lamps on Dr Dude (DX11) Added option in the config utility to brigthen the ball, default is off. Fixed UI in resolutions lower than 1080 (DX11) Added more resolutions to configuration utility (DX11) Fixed ball visiblity when on top of HH glass (DX11) Fixed crash on changing music volume (DX11) Fixed mouse not controlling secondary flippers (DX11) Fixed more draw order problems with HH (DX11) + After magna save, ball entering inlane should now give the correct score. + Tuning for ramps so ball is less likely to fly off table on harder shots.
+ Lower eject sound is firing when the ball gets released from trap instead of when it enters trap + When activating multiball from lower lock, the top balls should now release BEFORE bottom ball + Sound will now play after ball releases from trap + During magna save, ball now shakes realistically before coming to a stop Fixed huds on BK, Gorgar and Firepower for resolutions not 1920x1080 (DX1 - Fixed highwire multiball on CV Flippers also accelerate down to make it more real. You can now do tip pass, drop catch and live catch. Fixed shoot again lamp on White Water (DX11) Fixed lamp in 2nd golf ball on Teed Off (DX11). Fixed Cactus Canyon GI lamps on Backglass (DX11) Fullscreen option added to DX11 settings (separate from DX9 settings)